Metal Gear Solid is a game of two halves in so very many ways; the story and the gameplay, the stealth and the combat, the first disc and the second, the dichotomy of Solid and Liquid, and the dualities of nearly every other character in the game. It seems fitting, then, to likewise review it in two parts, with each part’s focus on one element of that first dichotomy of story and gameplay – I really do feel they need to be discussed separately.